Dec 16, 2007, 03:38 AM // 03:38 | #1 |
Academy Page
Join Date: Apr 2007
|
Armor+5 or HP+30?
as topic, i am wondering is there worth using armor +5 on ur weapon? HP+30 seems alot more versitale, and definitely alot more popular in both PvE and PvP... but i will like to know what ppl's take on this
|
Dec 16, 2007, 03:42 AM // 03:42 | #2 |
Wilds Pathfinder
Join Date: Jul 2005
Location: drifting between Indiana and NorCal
|
Carry one of each; use the armor boost until you're about to die, then switch to +30. The rest of the time the extra health isn't doing you any good.
|
Dec 16, 2007, 03:51 AM // 03:51 | #3 |
Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
|
If you can't be bothered switching, +armor works best in PvE simply because its working every single time you take armor effected damage (such as an enemy wanding you) while, like October Jade said, +hp is doing nothing unless you are between 0 and 30 hp with it equipped.
And + armor is usually cheaper to buy. |
Dec 16, 2007, 05:10 AM // 05:10 | #4 |
Desert Nomad
Join Date: Nov 2006
|
with armor ignoring spells though the +30 does you a lot more good.
|
Dec 16, 2007, 05:45 AM // 05:45 | #5 |
Krytan Explorer
Join Date: May 2007
Location: Australia
Guild: [Lawl]
Profession: Mo/
|
People buy +30hp for more, so it's a +5 weapon i'll usually cuztomise it.
I'd say +5 is better, +30hp makes it sell better |
Dec 16, 2007, 05:57 AM // 05:57 | #6 | |
Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
|
Quote:
And of those occasions, how many of them have you actually survived ? |
|
Dec 16, 2007, 06:25 AM // 06:25 | #7 |
Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
|
I was about to reach for the dead horse .gif... but I'll throw you a bone.
It depends on what you're fighting. |
Dec 17, 2007, 03:19 PM // 15:19 | #8 |
Academy Page
Join Date: Dec 2007
|
i'm a pve MM necro, and for my playstyle, I'd have to go with the +30 hp...since I'm going to be constantly giving my HP to my minions...
So it's really a question that varies based on your character... |
Dec 17, 2007, 03:29 PM // 15:29 | #9 | |
Krytan Explorer
Join Date: Mar 2006
Location: Chicago
Guild: your cat eats dog food [pup]
Profession: N/E
|
Quote:
|
|
Dec 17, 2007, 03:32 PM // 15:32 | #10 |
Academy Page
Join Date: Dec 2007
|
thanks for the tip..i'm still new, so I'll have to mess around with it in game
|
Dec 17, 2007, 03:38 PM // 15:38 | #11 |
Krytan Explorer
Join Date: Mar 2006
Location: Chicago
Guild: your cat eats dog food [pup]
Profession: N/E
|
No problem. Here's a link you may find useful:
http://gw.gamewikis.org/wiki/General..._mastery_guide Although you should always remember that the wiki is created by players. So it's not always 100% accurate. |
Dec 17, 2007, 05:55 PM // 17:55 | #12 |
Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
|
Generally I would go for +30hp but that's just my opinion.
|
Dec 17, 2007, 06:07 PM // 18:07 | #13 | |
Ancient Windbreaker
Join Date: May 2005
|
This has been argued for a couple years. I think October Jade's sugestion is good.
Quote:
|
|
Dec 17, 2007, 08:51 PM // 20:51 | #14 |
Desert Nomad
Join Date: Jul 2006
Profession: W/R
|
Ive been told that +30 is better for a spellcasters actually. The reason why was that spellcasters generally stayed in the back, far enough not to be hit at least. While armor is by far VERY useful to a spellcaster since they have very low armor, ive been told that +30 would be "better". This is what i have been told from past gw gururers, since i believe i asked this exact same question
P.S. for mm's go 36% HSR and HCT(two 20's combined) its better since you need to gain as many minions as fast as possible |
Dec 17, 2007, 08:55 PM // 20:55 | #15 |
??ber t??k-n??sh'??n
Join Date: Jan 2006
Location: Canada
Profession: R/
|
i'd go with +30 hp simply because it's good in any situation. i've been reduced down to <30hp in pvp more times than i can count.
|
Dec 17, 2007, 08:58 PM // 20:58 | #16 |
Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
|
PvP? +30
PvE? Cheapest thing you can find! |
Dec 17, 2007, 09:19 PM // 21:19 | #17 |
Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
|
PvP +30
PvE +5 Armor if you are going to keep it, +30 if you want to sell it. Why? Everyone wants +30 because a few vocal players decided it was the only thing worth having and everyone else that can't think for themselves simply agree. +30 against a mob of monsters wont do you much, while +5 will reduce the overall damage you take. |
Dec 17, 2007, 10:57 PM // 22:57 | #18 |
Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
|
Wiki article on armor rating. The first thing you should note is that for armor effected damage +x armor will always reduce the damage received by the same percentage regardless of the starting AL for a given value of x.
+5 armor is an 8.3% damage reduction Lets assume a level 20 character with a sup vigor and a sup attribute rune. So 480 + 50 - 75 = 455 hp If you add a +30 hp mod you bring your hp to 485, and the +30 only makes up 6.2% of your total hp. If you increase your hp from other sources, this percentage decreases. For the +30 mod to be above 8.3% of your hp, you would need to be at 361hp with the mod (30/0.083). But even then it only performs as well as the +AL if your either not being healed, or your only taking armor ignoring damage. For PvE I'm not aware of a single enemy that does armor ignoring damage that doesn't also use its basic attack. And the only armor ignoring basic attack I know of is if they illusionary weaponry up. So apart from the illusionary weaponry enemies, every PvE enemy will cause the +al mod to take effect. On the other hand +hp will only work in two situations: 1 - You take the damage to pull you under 30hp with the mod and you get healed before dying. Since your at <30hp, this will only take a wand or two. 2 - You manage to do something useful before dying, like getting off a skill just before the fatal blow comes. In all other situations it does nothing except let more hp get lost to saccing or let 3 more damage per hit slip through prot spirit. For PvE if either of these cases come up, you got really lucky. |
Dec 17, 2007, 11:09 PM // 23:09 | #19 |
Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
|
Dunno who uses 485 hp as that is very low. Most people use minors now having there health around 585-640 hp
Use whatever you feel you like, test out both and see if they fit your playing style. If you run into a lot of physical dmg use +5, or if you have heavy degen use +30. |
Dec 17, 2007, 11:10 PM // 23:10 | #20 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
|
I prefer +30 health myself, although many of my Hero's weapons have +5 armor. Armor +5 only helps against attack damage, whereas h+30 helps give you a bigger buffer against degen type damage (poison, bleeding, etc.)
But, as they say, it depends on your playstyle and such. Last edited by Quaker; Dec 17, 2007 at 11:19 PM // 23:19.. |
All times are GMT. The time now is 10:05 PM // 22:05.
|